VALORANT shooting error: graph vs firing-error crosshair
Looking for the Shooting Error graph or the Firing Error crosshair setting? Both help you inspect inaccuracy, but one shows recent shots in a graph and the other changes your aiming reference as you fire.
Quick answer
The Shooting Error graph records recent shots; Firing Error animates crosshair lines. Turning the crosshair setting off keeps that reference steady without removing weapon spread. Choose the display that helps you diagnose your shots.
Shooting Error graph vs crosshair feedback
Riot introduced the Shooting Error performance graph in patch 4.10 to show recent-shot values. It presents the information from crosshair error settings in a form you can review after an engagement. It is a separate display, not a crosshair code.
- Use the graph when you want to review recent shots.
- Use crosshair error feedback when you want a visible cue around the aiming point.
- Neither display changes weapon accuracy.
What shooting or firing error shows
The crosshair changes as repeated shots become less accurate. The feedback follows weapon behavior; it does not cause or reduce the spread.
- First bullets may stay tighter.
- Longer bursts create more inaccuracy.
- The animation is only a visual signal.
Use it to learn burst reset timing
In the range, fire short bursts and wait for the crosshair to settle. This can help you see how long recovery takes before the next accurate burst.
- Compare taps and short bursts.
- Wait for the settled state.
- Practice with the weapon you actually use.
Why many players keep it off
A moving reference is harder to place consistently on a head. Once reset timing is familiar, a static shape is usually easier to track.
- Turn it off for one stable center.
- Learn recoil from weapon feedback too.
- Do not chase the expanding lines during a spray.
Common questions
Is shooting error the same as firing error?
The search term can mean two things: the Shooting Error performance graph, or the Firing Error crosshair setting. The graph displays recent-shot information; the crosshair setting changes the aiming reference while firing.
Should I turn firing error on or off?
Try it in the range to notice changes between taps and bursts. Turn it off if the moving reference distracts you; the weapon still has the same spread and recoil.
Will a static crosshair remove shooting error?
No. Disabling movement and firing error changes the display only. Stopping, burst timing and weapon behavior still affect the shot.